Post by Emochia on Apr 20, 2007 4:22:26 GMT -5
BH forum link brotherhood333.proboards57.com/index.cgi
Not really a suggestion, might I felt it needed to be done.
The Cells
10x10x15 (Following a LengthxWidthxHeight formula)
3 foot thick walls and doors (Made of the same material as the blast doors)
Inhibitor Field(Blocks all powers, mystical or mutation)
All occupied cells are marked. All prisoners will be provided with three meals a day by Spiderbot guards
The System
Auto-Lockdown
Sentry Guns(Hang from the ceiling, roughly twenty in each room. Ammunition includes the following: Crowd Control[Gel Packed rounds used to stop motor functions. Burst on contact and adhere to all surfaces.] Piercer rounds[Ability to pierce tanks armor, but do nothing to the walls or doors] Suppresor rounds[Beanbag rounds] Nitroglycerine Gas[Freezes all in the room over a period of time. Highly explosive] EMP Rounds[Used to take out electronic devices, but does nothing to any Brotherhood technology, due to being EMP proof.])
Spider Bots(Roughly four feet in height and 500 pounds in weight. Its ammunition is similar to that of the sentry guns, with a secondary .50 calibre chaingun and a inhibitor net launcher.)
Cameras(Set up all along the perimeter up to 500 feet from the base off in the forest.)
Sensors(Heat, Air-Displacement, Electromagnetic, anything you can think of really. The only thing capable of not tripping one of the sensors is being intangible or being with a Brotherhood member.)
Laser Grids(Set up all over the HQ, but need to be manually activated in the control room or via the headset that Roman wears. These grids are able to move, and have a checkerboard pattern. Each laser grid reachs degrees of heat capable of melting through most melts, and ripping through a human being, turning them into tiny cubes of searing flesh. Slay and Roman have suits that are impervious to these grids. It is likely that others in the Brotherhood do as well, but it is unknown at this time.)
Turrets(Can be fired manually or through the control room or Roman's headset. These fire explosive rounds, EMP projectiles, ANTI-Aircraft rounds, and crowd control rounds. These are found throughout the forest and on top of the first level of the base.)
Barrier(Installed recently, this masks the Brotherhood base from 50 feet away. Mutants that come in contact with this field lose there powers for five minutes[One IC post] and are rejected entry, being pushed back a foot or so when they connect with the field. Intangibles and Brotherhood members easily pass by this barrier.)
Anti-Intruder Gas(Spaced about five feet between each other around the barrier. This weapon is activated when one comes in contact with the barrier and fires an extremely potent knock-out gas that is almost guaranteed to work. Generally, those with heightened physicality, are all but impervious to the gas, making them woozy at best.)
Currently, Roman is the only one with the headset used to control the system while away from the control room. It is possible for copies to be made, but it is likely best that only one of these is used, so as to not confuse the system by imputting contradicting commands.
This is information for the highest ranking person on at the time of infiltration if I'm not on. If I'm on, I'll handle it and likely toss out 'orders' to the others trying to neutralize the invaders, regardless of rank. Why is this? I'm Head of Security......according to Mariah and Neutron. ^_^
PS:Something I forgot, the barrier can't stay up 24/7, so as to not god-mod the security sytems and can be taken out by EMP, again for the same reason.
Not really a suggestion, might I felt it needed to be done.
The Cells
10x10x15 (Following a LengthxWidthxHeight formula)
3 foot thick walls and doors (Made of the same material as the blast doors)
Inhibitor Field(Blocks all powers, mystical or mutation)
All occupied cells are marked. All prisoners will be provided with three meals a day by Spiderbot guards
The System
Auto-Lockdown
Sentry Guns(Hang from the ceiling, roughly twenty in each room. Ammunition includes the following: Crowd Control[Gel Packed rounds used to stop motor functions. Burst on contact and adhere to all surfaces.] Piercer rounds[Ability to pierce tanks armor, but do nothing to the walls or doors] Suppresor rounds[Beanbag rounds] Nitroglycerine Gas[Freezes all in the room over a period of time. Highly explosive] EMP Rounds[Used to take out electronic devices, but does nothing to any Brotherhood technology, due to being EMP proof.])
Spider Bots(Roughly four feet in height and 500 pounds in weight. Its ammunition is similar to that of the sentry guns, with a secondary .50 calibre chaingun and a inhibitor net launcher.)
Cameras(Set up all along the perimeter up to 500 feet from the base off in the forest.)
Sensors(Heat, Air-Displacement, Electromagnetic, anything you can think of really. The only thing capable of not tripping one of the sensors is being intangible or being with a Brotherhood member.)
Laser Grids(Set up all over the HQ, but need to be manually activated in the control room or via the headset that Roman wears. These grids are able to move, and have a checkerboard pattern. Each laser grid reachs degrees of heat capable of melting through most melts, and ripping through a human being, turning them into tiny cubes of searing flesh. Slay and Roman have suits that are impervious to these grids. It is likely that others in the Brotherhood do as well, but it is unknown at this time.)
Turrets(Can be fired manually or through the control room or Roman's headset. These fire explosive rounds, EMP projectiles, ANTI-Aircraft rounds, and crowd control rounds. These are found throughout the forest and on top of the first level of the base.)
Barrier(Installed recently, this masks the Brotherhood base from 50 feet away. Mutants that come in contact with this field lose there powers for five minutes[One IC post] and are rejected entry, being pushed back a foot or so when they connect with the field. Intangibles and Brotherhood members easily pass by this barrier.)
Anti-Intruder Gas(Spaced about five feet between each other around the barrier. This weapon is activated when one comes in contact with the barrier and fires an extremely potent knock-out gas that is almost guaranteed to work. Generally, those with heightened physicality, are all but impervious to the gas, making them woozy at best.)
Currently, Roman is the only one with the headset used to control the system while away from the control room. It is possible for copies to be made, but it is likely best that only one of these is used, so as to not confuse the system by imputting contradicting commands.
This is information for the highest ranking person on at the time of infiltration if I'm not on. If I'm on, I'll handle it and likely toss out 'orders' to the others trying to neutralize the invaders, regardless of rank. Why is this? I'm Head of Security......according to Mariah and Neutron. ^_^
PS:Something I forgot, the barrier can't stay up 24/7, so as to not god-mod the security sytems and can be taken out by EMP, again for the same reason.